This game handles console controls differently and it's mainly why the game works so well. Ninety-nine percent of the console RTS titles thrown onto consoles were badly ported PC games, titles that occasionally tried to generate a new way of handling console controls but didn't work, and those that simply didn't cut the mustard. Unless you've been sharing a cave with Golem for the past few years, real-time strategies on consoles have unquestionably failed. For starters, we've got Lord of the Rings: Battle for Middle-earth II, which looks to pave the way for real-time strategies on consoles in this upcoming generation.īattle for Middle-earth II takes the eponymous PC game and shows EA hard at work not only building a franchise, but mining the console market, the Xbox 360 market specifically, for potential gold.
While EA is cynically perceived as a semi-evil license factory churning out dozens of sports games a year and using popular licenses to crank our decent non-sports games, the company's innovations usually go overlooked. For PS2 RPG fans, The Lord of the Rings: The Third Age took the license into quasi-Final Fantasy territory and for PC fans it's built a growing real-time strategy series called Lord of the Rings: Battle for Middle-earth, accessing its rich RTS development teams garnered from the acquisition of Westwood Studios a few years back. Tolkien's books to complement its valuable movie rights, and ever since, the behemoth publisher has been busy.
After having developed solid action games on the current generation, Electronic Arts quietly solidified the game rights to J.R.R.